MimoEngine
A C++ game engine with a Qt editor, archetype-based ECS, and Metal rendering.
Computer engineering / Toronto
I'm a computer engineering student at the University of Toronto, currently working as a C++ Engineer Intern at Huawei.
01 / Projects
A C++ game engine with a Qt editor, archetype-based ECS, and Metal rendering.
A header-only XML serializer using C++26 reflection.
An n-body simulation in Rust with parallel gravity calculations and wgpu rendering.
A C++ fluid simulation compiled to WebAssembly, with interactive browser controls.
02 / Work
C++ Engineer Intern
Software Developer Intern
Parallel execution, concurrency, and performance in Fusion's configuration generation pipeline.
Software Engineer Intern
Procedural tools and editor/runtime systems used to build game worlds in Frostbite.
03 / Background
I mainly work in C++ and Rust, with projects in game engines, graphics, and simulation.
I'm completing a B.A.Sc. in Computer Engineering at the University of Toronto, with a minor in artificial intelligence. I expect to graduate in 2027.