Experience
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Electronic Arts (EA) — Frostbite Engine
May 2025 — Present
- Cut large-level load times from ~20s to 132ms (99% faster) by optimizing legacy systems
- Authored 6+ workflow tests that guard procedural tools across engine revisions
- Automated upgrade of 100+ project files and removed deprecated workflows across teams
- Created procedural setup recipes that collapse 6–8 manual steps into one action
- Fixed race conditions in multithreaded pipelines; added deferred UI dispatch for responsive editor interaction
- Improved spline distribution with refined algorithms and edge-case fixes
C++C#WPFPythonProcedural Tools
Education
University of Toronto
B.A.Sc. Computer Engineering, Minor in Artificial Intelligence (2022–2027)
- GPA: 3.88/4.0; Dean’s Honour List in all eligible terms
- Awards: David Woods Family Scholarship, Gordon R. Slemon Scholarship, Ronald Paul Manning Scholarship
Systems & Software
- Operating Systems (ECE344)
- Algorithms & Data Structures (ECE345)
- Computer Organization (ECE243)
- Programming Fundamentals (ECE244)
- Software Design & Communication (ECE297)
AI, Control, Networks
- Applied DL (APS360)
- Intro to AI (CSC384)
- Control Systems (ECE311)
- Computer Networks I (ECE361)
- Signals & Systems (ECE216)
Math & Foundations
- Probability & Applications (ECE302)
- Advanced Eng. Math (MAT290)
- Calculus I/II/III (MAT186/187/291)
- Applied Linear Algebra (MAT188)
- Mechanics & Dynamics (CIV100, MIE100)