Electronic Arts (EA) — Frostbite Engine
May 2025 – PresentSoftware Engineer Intern
- Cut large-level load times from ~20s to 132ms by optimizing legacy systems
- Automated upgrade of 100+ project files and added 6+ workflow tests for procedural tools
- Built procedural setup recipes to reduce 6–8 manual steps to one action; stabilized multithreaded pipelines





